Hello everyone!

In the course of 24 livestreams, we development a game from scratch, going from having absolutely nothing to having a game released on Steam!
In these 24 livestreams (a total of 81 hours of development), there is a LOT of good information for you, so I decided to organize it and list the main topics discussed throughout the development.
Kind of a step by step of what we did to develop the entire game.
Hopefully it can help you and point you in the right direction!

Steps taken to create the game:
Episode 1: Planning what to make Making a "Hello World" to test Win32 Entry point Opening a Window First version of the Software Renderer Input Timings
Episode 2: First gameplay prototype Start organizing the code Simple AABB collision Full s






