In the course of 24 livestreams, we development a game from scratch, going from having absolutely nothing to having a game released on Steam!
In these 24 livestreams (a total of 81 hours of development), there is a LOT of good information for you, so I decided to organize it and list the main topics discussed throughout the development.
Kind of a step by step of what we did to develop the entire game.
Hopefully it can help you and point you in the right direction!
The game we have have created FROM SCRATCH on a live stream was released on Steam last week!
To celebrate it, I have opened the source code of the ENTIRE game to the PUBLIC DOMAIN so you can download it to learn, modify, copy, make your own games, whatever you want!
About two months ago, I started developing a game from scratch in C with the extra challenge of live streaming the entire process.
I have been super happy with the reception of the live streams on Twitch, the recordings on Youtube and the project on the Handmade Network.
What started out as a small game just to have fun, learn and teach, ended as a full release on Steam! I could not be happier with the way it turned out.
You can watch the ENTIRE development process: from the very first line of code to the Steam release here on Youtube:
There will one more live stream: the LAST livestream in this series, where I release the game on Steam, play it, review the development and have a lot of fun. You can watch that on ...
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I'm very excited to say that the game I've been making entirely on live streams is now complete!
This has been a wonderful journey and I'd like to thank everyone who are watching and have helped.
The series started about two months ago and I really wasn't sure how it would turn out when I wrote the first line of C code, from scratch.